-How to leverage VR for fiction and non-fiction storytelling and world building
-VR platforms, hardware and tools for creation
-The differences between “live-action” 360 videos compared with CG/3D interactive experiences using gaming mechanics
-How VR changes production, distribution and consumption, and available distribution platforms and models
Join us to learn more about how to break into the VR industry and where the technology, platforms and VR experiences are headed in the next few years.
To reserve a space please complete the form below, or contact us on 0207 534 3080.